Sunday, November 29, 2009

RESUME

JACOB ENGLISH
3D Generalist/Animation Director/3D Art Lead
480-338-3656
jacob.zimster@gmail.com
https://www.artstation.com/zimster
Phoenix, Arizona Area/can relocate.

Summary
Seasoned game developer with over two decades of experience across Console, PC,
Mobile, and Augmented Reality platforms. Demonstrated expertise in leading and
mentoring high-performing animation teams, with a proven track record in gameplay
and cinematic animation. Skilled in utilizing industry-standard animation software and
pioneering motion capture technology to elevate game aesthetics and player
experience.

Experience
Joyride Games
Lead 3D Artist
August 2023 - September 2024 (1 year 2 months)

Remote Phoenix, Arizona Area
• Spearheaded the artistic rebranding of a 3D side scroller, battle royale game, elevating
the game's aesthetic appeal and player experience while optimizing costs and
performance metrics.
• Innovated the game's animation system in Unity by integrating hand key and motion
capture data, significantly enhancing character realism and engagement.
• Led the development of new, performant shaders for characters and environments,
and executed major updates to the universal character rig, resulting in marked
improvements in animation quality and system efficiency.


Kung Fu Factory
Director of Animation
March 2018 - June 2023 (5 years 4 months)
Greater Los Angeles Area/Remote Phoenix, Arizona Area

Implemented a cutting-edge motion capture solution at Kung Fu Factory, enhancing
animation quality and efficiency, which contributed to the successful launch of multiple
titles including NBA Ball Stars."Led and directed in-house and outsourced animation
teams, achieving groundbreaking development in Mobile and PC Web3 NFT Games, by
implementing advanced animation techniques and fostering a collaborative
environment,
● Legends Reborn
● NBA Ball Stars
● Nickelodeon Kart Racer Mobile
● Lego Hidden Side
● Ty Beanie Blast - Puzzle Game
● Dungeons And Dragons (Unreleased)
● Walking Dead (Unreleased)
● Hotel Transylvania Blast Mobile
● Pacific Rim: Breach Wars Mobile


castAR
Senior Animator
January 2016 - June 2017 (1 year 6 months)
Greater Salt Lake City Area
Animation 3d art and VFX for 3 unreleased titles for CastAR
● The Video Game Show (unreleased)
● Off-road Elimination (unreleased)
● Pet Game (unreleased)

Eat Sleep Play
Lead Animator Artist/Game Designer
January 2012 - December 2016 (5 years)
Greater Salt Lake City Area

I lead a small team of 3D development artists on mobile gaming platforms.
I am also the principle animator where I do all the rigging weighting and
animation of 3d and some 2d assets. In addition to this I take on a wide range
of game design responsibilities that include creating game design documents
and visual aides, level building and design, and creating compelling pre-vis
style 3D animations to convey complex game-play concepts.
"Cars Vs Bosses" ios,android
● Unity
● Particles VFX
● Modeling
● 3D Animation
"Ice Age Arctic Blast" ios,android
● Art Lead
● Animation Lead
● Character Rigging
● Unity
● Character integration
● 3D Animation
"Looney Tunes Dash" ios,android
● Art Lead
● Design team
● 3D Animation
● Modeling
● Level design
● Game play design
“Stampede Run” ios,android
● Art Lead
● Design team
● 3D Animation
● Modeling
● Level design
● Game play design
Senior Animator
January 2010 - November 2016 (6 years 11 months)
Greater Salt Lake City Area

“Twisted Metal” PS3 Feb 2012
● Animation Lead
● 3D Animation of vehicles and characters and weapons systems
● Help develop animation tools for proprietary engine
● Produce all real time cinematic
● Build and texture pedestrians, hand held weapons and textures


THQ Rainbow Studios
Senior Artist Animator
March 2004 - November 2009 (5 years 9 months)
Phoenix, Arizona Area

“MX vs. ATV REFLEX” PS3,Xbox360,Wii
● Created next gen rider models and textures.
● Animated all rider animations and Stunts.
● Developed animation retargeting tool to save animation memory
“MX vs. ATV Unleashed” PS3,Xbox360,Wii
● Created next gen rider models and textures.
● Animated all rider animations and Stunts.
Unreleased Next gen First person shooter PS2/3
● Animation – pre-production pre-visualization on PS3 first person shooter
● Directed Motion capture shoots for First person military shooter.
Sony Computer Entertainment of America Incog Inc.
Animator
August 2000 - February 2004 (3 years 7 months)
Greater Salt Lake City Area
“War of the Monsters” PS2
● 3D animation
“Downhill Domination” PS2
● 3D animation
● Animation rigging and weighting.
● All in game animation for “Downhill Domination”
 

Fox Animation
Technical Support Engineer
1997 - 2000 (3 years)
Phoenix, Arizona Area

“TITAN A.E.” Film
● Digital 2D effects animation
“Bartok the Magnificent”
● Tooner project development and software testing.
● Interface with effects animators and train them on animation software.
● Support, upgrade, and maintain over 130 SGI workstations
● Install and maintain flexlm licenses and software on our network.
● Support for user accounts.
● Color correct and calibrate monitors for film specifications.
● System networking and support.
● Shipping and process of all SGI Hardware.

Education
Mesa Community College, Art · (1997 - 1999)

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3D Artist / Animator

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I am an extremely well rounded real-time 3D artist with a focus on 3d modeling, texturing, rigging, and animation.