Sunday, November 29, 2009

RESUME

Jacob English

Queen Creek, AZ

https://zimster.artstation.com/


Skills

  • Maya

  • 3DS Max

  • Filmbox

  • ZBrush

  • Motion Builder

  • Adobe Creative Suite

  • Softimage XSI

  • Unity

  • Unreal 4/3


Professional Experience

Kung Fu Factory April 2018 – June 2023

Director Of Animation


Legends Reborn (PC/Web3), NBA Ball Stars (iOS, Android), Nickelodeon Kart Racer (iOS, Android), Lego Hidden Side (iOS, Android), Ty Beanie Blast - Puzzle Game (iOS, Android), Pacific Rim: Breach Wars (iOS, Android)
  • Designed, developed, and maintained technical animation tools & pipelines to deliver facial and body animations

  • Created body and facial animation using a combination of bones and morph targets

  • Rigging, skinning, face rig setup, lighting, 3D modeling, and texturing

  • Created VFX/combat particle effects in Unity

  • Developed and maintained up-to-date animation processes for the team

  • Led internal team and external partners, driving process, pipeline, and competitive animation quality

  • Directed and managed mocap shoots

  • Live Ops animation direction

CastAR November 2016 – June 2017

Senior Animator

The Video Game Show (CastAR – cancelled), Off-Road Elimination (CastAR – cancelled), Pet Game (CastAR – cancelled)

  • Animation 3d art and VFX for three unreleased titles

Eat Sleep Play January 2010 – November 2016

Lead Artist/Animator

Twisted Metal (PS3), Cars Vs. Bosses (iOS, Android), Ice Age Arctic Blast (iOS, Android), Looney Tunes Dash (iOS, Android), Stampede Run (iOS, Android)

  • Animation lead for Twisted Metal

  • 3D Animation of vehicles, characters, and weapon systems

  • Helped develop animation tools for proprietary engine

  • Produced all real-time cinematics

  • Built and textured pedestrians, handheld weapons, and textures

THQ (Rainbow Studios) March 2004 – November 2009

Senior Artist/Animator

MX vs. ATV Unleashed (PS3, XB360, Wii), MX vs. ATV Reflex (PS3, XB360, Wii), Unreleased FPS (PS3, PS2)

  • Created next gen rider models and textures

  • Animated all rider animations and stunts

  • Developed animation re-targeting tool to save animation memory

  • Animation – preproduction pre-visualization on nex-gen first person shooter

  • Directed motion capture shoots for first person military shooter

Sony Computer Entertainment of America (Incognito Entertainment) August 2000 – February 2004

3D Animator

Downhill Domination (PS2), War of the Monsters (PS2)

  • 3D animation, rigging, and weighting

Fox Animation Studios 1997 – 2000

Engineering Support Specialist, Digital Animation Team

TITAN A.E. (film), Bartok the Magnificent (film)

  • Digital 2D effects animation

Education

Mesa Community College, Mesa, Arizona 1999

  • Incomplete, Art

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3D Artist / Animator

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I am an extremely well rounded real-time 3D artist with a focus on 3d modeling, texturing, rigging, and animation.